                MM2 City ToolKit 0.32 by Maxoff
                         2006.04.26

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! You cannot use included PKG files (objects) or textures !!!
!!!  in any other city without our (HQTM-Team) permission.  !!!
!!!     You can use it only for testing my program.         !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!       Test city cannot be published as AR file          !!!
!!!     Test city cannot be published without MM2CT         !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-----------------------------------
               News
-----------------------------------
2006.04.26 - fixed bug in genbai implementation
2006.04.23 - fixed bug in _bai.txt generator
2006.04.23 - fixed bug in tree generator - block ID is set correctly
2006.04.21 - props optimize -> merge similar paths
2006.03.08 - fixed bug in map generator
2006.03.02 - fixed another bug in road generator
2006.03.01 - fixed bug in road generator
2006.02.23 - fixed problem with M,L and VL bodies
2006.02.22 - showing roads and intersections from BAI_TXT
2006.02.22 - TGA Validator shows more informations about incorrect files
2006.01.25 - "Convert .3ds to PKG" moved to "File Browser"
2006.01.25 - support for .3ds in File Browser
2006.01.22 - scale adjust
2006.01.18 - object selection in 3d view
2006.01.18 - file browser instead of pkg browser
2006.01.13 - fixed bug in roads builder
2006.01.01 - resize big textures
2006.01.01 - slower, but safer .3ds import - won't crash if you didn't assign texture to object
2005.12.31 - editor for police cars positions
2005.12.30 - support for aimap and police cars
2005.12.30 - colored items in props and inst list
2005.12.30 - pkg selection instead of standard open dialog
2005.12.30 - city loader window instead of 5 annoying questions
2005.12.23 - added bodies remover
2005.11.03 - fixed AR maker (now only store mode, no archive compression)
2005.10.29 - support for .BBND files
2005.10.16 - improvements in props editing
2005.10.15 - new PKG shaders specification
2005.10.13 - shader type converter in Shader Editor
2005.10.13 - auto autoblock mode - when a inst object is moved, block is automaticly calculated and marked in 3D view (you can turn it off in View menu)
2005.10.13 - when you click Autoblock found block is selected and mark in 3D view
2005.10.13 - fixed bug in autoblock function
2005.10.07 - support for single and directed points in "props 3D editor"
2005.10.07 - new names of props types
2005.10.01 - aded "export to ase" in PKG browser
2005.09.30 - advanced props editor allows to change path type
2005.09.30 - fixed inst menu 
2005.09.19 - props 3D editor
2005.09.19 - auto camera mode for inst and props objects
2005.09.13 - fixed fasade and roofs heights
2005.09.02 - .3ds to .pkg converter - only for simple buildings
2005.08.28 - support for jpeg textures
2005.08.28 - Shaders Editor in PKG Browser. Now you can control shaders' parameters like emissive 
             what is impossible in ZModeler (ZModeler always set the same value)
2005.08.28 - pkg file details in PKG Browser 
2005.08.18 - vertex editing (in block details window)
2005.08.14 - moving world axis (with CTRL)
2005.08.14 - showing world axis 
2005.08.08 - point selection
2005.08.08 - PSDL Global Details window (left click vertex to show it in 3D)
2005.08.08 - PSDL Block Details window (left click perimeter to show it in 3D, right click to show popmenu)
2005.08.08 - PSDL vertexs optimizator in Tools menu
2005.08.07 - decals displaying 
2005.08.07 - "create lmap file" default off
2005.08.06 - TGA validator
2005.08.05 - faster selection
2005.08.04 - float precision was changed
2005.07.31 - zoom for 3D view (Ctrl+T)
2005.07.31 - props searching
2005.07.31 - faster drawing
2005.07.27 - creates lmap file for city
2005.07.27 - auto collapse vertexs in PSDL meshes
2005.07.26 - treeview for props objects
2005.07.26 - correct props displaying
2005.07.26 - added search button in INST and PROPS editor
2005.07.24 - support for cooridnate version of inst position
2005.07.23 - display textures for divided roads
2005.07.23 - finished advanced props editor
2005.07.23 - added map creating
2005.07.23 - optimization in PKG exporter
2005.07.21 - fixed bug in 3ds importer
2005.07.19 - use textures for PSDL
2005.07.17 - fixed props displaying
2005.07.17 - fixed props angles calculating
2005.07.16 - 0 instead of 0,0 - no more floating conversion problem
2005.06.24 - auto bound function
2005.06.24 - new button - make a city and ar archive
2005.06.23 - materials rename control
2005.06.23 - select psdl object by texture name
2005.06.21 - render fasades
2005.06.21 - city merge function
2005.06.19 - can read SF and London
2005.06.18 - .bai file isn't generated for city without intersections
2005.06.17 - roads (without sidewalk) are divieded in smaller blocks (4 points)
2005.06.13 - traffic for road without sidewalk (doesn't work, adds only traffic light)
2005.06.13 - domultiblock and reduce multiblock function
2005.06.12 - trees generator interface
2005.06.08 - trees generator (for GT object)
2005.06.06 - check for bound existing
2005.06.06 - Additional Bodies is default on
2005.06.06 - added support for alias created from bound and from high body
2005.06.06 - added textures optimization for pkg files (removed unused from shader list)
2005.06.05 - support for ZModeler 3ds files

-----------------------------------
           Special thanks
-----------------------------------
Fre_ber      - for MM2 files specification and other ideas
Yallis       - for bai generator which MM2CT uses
abec         - for testing and help in road problem
FelipeVinhao - for ideas
BoosterMM    - for testing, ideas
ericr33914   - for testing 
john20bp     - for testing
bkdi         - for testing
Adixon       - for testing
MM           - for testing
Znag         - for testing
@          - for testing
zonti        - for testing
Kamill       - for testing
georgy       - for testing
SauFarm      - for testing
Martin_sw    - for testing

-----------------------------------
How to convert city from 3DS to MM2
-----------------------------------
1. Run program
2. Click Advance/Import 3DS...
3. Click Open 3DS...
4. Select city.3ds and wait
5. Click "Make a city and AR archive"
6. Select t2.psdl and wait
7. Select where you want to save AR file (for example game directory)
7. "Operation completed" should appear, click OK

Detailed description can be found in manual


Maxoff
HQTM-Team
www.hqtm-team.gamehorizons.net