Here's a quick description of the steps required to convert an MM1 car to
MM2.  There are several assumptions being made:
- You have the permission of the, or are the, original designer of the car
- You have the orignal GEO file
- You have the textures in a format other that DDS
- You know how to use ZModeler

If you cannot answer 'yes' to all of the above assumptions, don't bother 
reading any further...


MM1 -> MM2 conversion checklist
===============================
1)  Unzip 'baseMM2car.zip' to a new folder.  I'll call it 'car_mycar'.
2)  Delete the two files in the just created 'car_mycar\geometry' folder.
3)  Convert all of the car's textures to 24-bit UNcompressed TGA files.
4)  Place the TGA textures in the 'car_mycar\texture' folder.
5)  Import the car's GEO file into ZModeler.
6)  Delete these parts:
    - all parts starting with 'HLIGHTBEAM'
    - HLIGHTGLOW0_M, HLIGHTGLOW1_M
7)  Rename these parts:
    - Add ':m' to all parts starting with 'WHL'
    - Change HLIGHTGLOW0_H to HEADLIGHT0_H:m
    - Change HLIGHTGLOW1_H to HEADLIGHT1_H:m
    - Unite HLIGHTGLOW0_L and HLIGHTGLOW1_L to form HLIGHT_L
    - Unite RLIGHT0 and RLIGHT1 to form RLIGHT_L
    - Unite TLLIGHT0 and TLLIGHT1 to form TLIGHT_L
8)  Using the material editor:
    - Delete 'Textured material: fxltcone.tif'
    - For all other 'Textured material's, associate them with the appropriate
      TGA texture
9)  Export as 'car_mycar\geometry\car_mycar.pkg'.
10) Rename all tuning files.  Replace 'baseMM2car' with 'car_mycar'.
11) Open 'car_mycar\tune\car_mycar.info' and change 'BaseName=baseMM2car'
    to 'BaseName=car_mycar'.
12) Create the AR file using your favorite ZIP utility.  Call it 'car_mycar.ar'
13) Copy 'car_mycar.ar' to your MM2 directory and start the game.


Notes
=====
- If you have any problems, please read the PKG filter readme in detail. 
  There is a lot of good information in there.
- You should NOT name your car 'car_mycar'.  That was for example only.
  However, I would like to maintain the convention of all car names
  starting with 'car_'.


Rob  (HPB_Forever)

