'86 Qwertz Gemini
December 29, 2003

*** This car is only compatable with Microsoft Midtown Madness Chicago Edition ***

You may not use this car to build new additional cars.
You may not modify this car (this includes any tweaking of performance).
No part of this car may be used without written permission from me (Qwerty_86).
You may distribute this car only free of charge, only without modifications to this package and only with permission from me.
When distributing you must leave this file intact together with the car.

*** I am not responsible for damages this file causes to your computer. ***

Software Used     : 3D Studio Max 2.5
		    Paint Shop Pro 8
                    Midtown Madness Vehicle Creation Kit
                    WinZip v8.0
                    Notepad
		    Sound Recorder
	            GoldWave

Author            : Qwerty_86
Author's E-mail   : qwerty_986@hotmail.com
Author's Homepage : http://rracing.cjb.net/revo/member/qwerty/index.php

Thanks to         : Tek_Speedy for letting me use his new window texture.

Installation      : Copy vp86gemini.ar file to your Midtown Madness directory. Usually under "C:\Program Files\Microsoft Games\Midtown Madness\"


*** Important Message from Author ***

DO NOT install X_FlyMod.ar file. It was put in this packet intentionally as a sort of a "fool-proof" scheme to get people to read the README file. Knowing that if they don't read the README file, they will extract either all the files or all the *.ar files to the game's directory. I figure this will only work once until everyone catches on to it. If you see anyone ask any questions or have an angry comment about why they downloaded a box with crap on it, crappy tuning, and a messed up dash view, then just laugh and point at them and tell them to read the freakin' manual.

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MM Car information:
Menu Screen Song  : "You Spin Me 'Round (Like a Record)" - Dead or Alive
New Car Model     : Yes
New Textures      : Yes 
Custom Sounds     : Yes
Custom Tuning     : Yes
Dashboard         : Yes
Damaged textures  : Yes
Colors            : Gray, Red, White, Blue, Light Blue, Green, Tan, and Yellow
Rendering modes   : Hardware Only!

Car Specs         : 
Year              : 1986
Name              : Qwertz Gemini
Engine            : CarbTec 232ci V6
Horsepower        : 250
Transmission      : 5-speed Automatic/Manual Amplified Modulator
Body              : 4-Door Sedan

CarLoader         : CarLoader is a program that keeps track of cars and tracks for Midtown Madness. I suggest getting this program (http://drive.to/carloader). This car might not be compatible with CarLoader. If it isn't follow the following instructions. It will read the file as "(error) vp86gemini.ar". To fix it, let it finish loading, then right click "(error) vp86gemini.ar" and select "Change Name" and change it to "'86 Qwertz Gemini". Move the picture that's included in the zip to your CarLoader images folder. To view the picture, right click "'86 Qwertz Gemini" and select "View".

Recommended       : 90-100% Physics, anything lower and the steering gets too sensitive and it may tip over.

Notes             :

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Well, it's a fictional 4-door sedan that I made up. There's a lot of '80s Ford, Chrysler, and GM influences that went into the making of this car. It's also a hovercar. There aren't many of those for MM1! It was also a secret project that no one knew about (well, maybe except for one person). Where did the name come from? Well, it's named after it's maker and an astrological sign (sound familiar?) and, well, my astrological sign had already been taken by a real car, so I picked the one that sounded '80s-ish. Why did I call it an '86? Well, there's a lot of '80s influences and I was born in 1986. And the real reason was I planned on it being a 4-wheeled '80s vehicle, but once I changed it to a hovercar, I was too lazy to change all the texture's names. Now to explain why there's a hovercar in the '80s. Well, here's a story I made up to go with the car.

    *   *   *

The body was designed and built in 1986. Some interior parts were added later from other cars. The motor hadn't quite been made yet. So over the years, research and development went into making the motor while the body aged with minor additions. The motor was the first of their kind! In just 10 years, they built a motor that ran on soda! And not only that, but depending on what kind of soda you put in, the different kind of power you will get. Diet and caffine-less soda got great mileage, but it lacked power. Jolt cola and those high caffinated sodas were like a turbo, supercharger, and Nitrous Oxide combined (tons o' power, crappy mileage). The best mix of mileage and power seemed to be Pepsi for some odd reason. But they still haven't figured out hovering yet. So back to the drawing board. Over then next 19 years they developed hovering by using radio and magnetic frequencies. The motor takes in the soda and is chemically hydrogenated thru a permiable membrane and then it is converted to a special electricity wave. The power is transmitted via special neon tubes to a magneto which creates an electrical current thru wires to the four powerful radio-frequency chambers (located where the wheels would go). They create a very powerful radio wave that actually lifts the car up off a foot or two off the ground! Also linked to the motor was a special amplified modulator that acted as a transmission. The exhaust is then converted thru reverse osmosis into harmless, everyday sugar water. They called the new motor the "CarbTec" (Carbonation Analysis and Radio Buoyancy Tecnology). The 232 on the back of the car after then CarbTec logo means that this is the 232nd attempt at this motor. The motor also has a primary and secondary circuit. The Primary circuit keeps the car idling. It also kicks on when you slow down to recharge the battery. The Secondary circuit is the main main engine. It takes over as the power after the primary circuit gets it upto speed. It kicks off when you slow down. They cranked this baby out onto the market in 2015. And one crazy scientist sent one back in time to 2003 and it was discovered by a teenager in an abandoned warehouse.

    *   *   *

Ok, pretty good enough fictional story, eh? yeah, I know, it doesn't make any sense if you're a chemical engineer or something. I needed something that sounded smart for that story! Well, read on for the "technical" MM info.

Model             : This MM re-creation has recessed headlights, 3D mirrors, 3D bumper trim, 3D trim, and recessed rear license plate. It's a pretty low poly car (compared to my other recent vehicles) consider it's basically a box. Body_h's poly count is under 1000. Ok, so it's nothing amazing to look at, so whatever.

Sounds            : Most of the sounds are from a 1983 Sanyo VCR-3900 BetaMax. I used the rewind sound for the drive sound and the button sound for the gear shift. It might sound annoying, but it just takes a getting used to. IMO, it kinda sounds like one of those hovercars from the Jetsons! If you notice the idle sound not mixing with the drive sound correctly, that's because it's simulating the primary and secondary circuits for the power. The horn is from the in-game '68 Mustang. If you have a problem with the sounds, turn off your speakers.

Tuning            : The tuning is a mix of whatever tuning files are on my hard drive. There are some changes. Like the car leans towards the inside of the curve when turning and it dips back when braking and dips forward when accelerating. Yes, there is smoke, but that's due to the friction caused by the radio-frequency chambers. This also causes the simulated tire squealing. The friction caused by the waves gets so hot, it actually makes the steam and the sound. Also, the performance may be a bit fast, but it's a fictional car, so everything's right. 0-60 in 7 seconds and a top speed of around 130 MPH. It also has a 5-speed "amplified modulator," which is basically like a transmission. It'll also handle quite weird and maybe even hard to handle, but it just takes a getting used to.

Textures          : The textures are of decent quality. Mostly hand drawn. The lights were the only things that were taken from pictures of existing cars. Try and guess where they came from. :P The neat window texture was provided by Tek_Speedy. There are eight colors. They might look a bit cartoony, but I was just trying to see if I could get more than six colors into it. Like the yellow one was a last minute addition.

Dash              : The dash is of great quality. It's half hand drawn and half cut-and-paste. Most of the cut-and-paste parts came from Ford vehicles. I made up the cluster. The tach and speedo uses needles, but they are partly hidden behind the guages. The fuel and temp guages are "digital". They are suppose to resemble LED style guages of the '80s. Since it cannot be a true digital guage because of the way the game was designed, I did the best I could to give it the illusion of one. The turn indicators came from a Cadillac and the icons beside the fuel and temp guages came from a Toyota.

Known issues      : None