1976  Dodge W200 pickup  (that's what it was called in the Netherlands)

This is my first vehicle for Midtown Madness and my first 3d model. It is based on a car
I used to own some time ago.
(http://www.wxs.nl/~rumus/dodge/pics/dodge2.jpg  and dodge3.jpg )
I've had a lot of problems with the textures. Mapping the side wasn't a problem, but when
I tried to map/unwrap the front, the side texture would change. TEK_Xacto tried to help me,
but he also couldn't figure out what I was doing wrong.
The problem isn't fixed, but I found a way to work around it so it is not visible on the
car.


Author            : Halfdone
E-mail            : r.mussen@wxs.nl
Homepage          : http://www.wxs.nl/~rumus    (no Midtown Madness content yet)

Thanks to         : TEK_Xacto, for trying to help me figure out the texturing problem.
                       (http://sxdesigns.homestead.com/Main.html  for his tutorial)
                    Darron, also for answering some questions.

How to install    : Copy vpw200_5.ar to your Midtown Madness directory.

Car information:
Car Model         : Made from scratch.   (version 5)
Textures          : Based on a skin I made for Interstate '82.  Custom drawn grill because
                    I couldn't find a picture of a '76 grille.
                    I know that the canvas bedcover is not supposed to be reflective. It
                    is possible to make it an extra texture and tag it "dull or damaged",
                    but (texturing problem again) I couldn't do that without screwing up
                    other textures on the car.  If I ever get that $%@## texturing thing
                    fixed, I will update the car.
Sounds            : Mustang Fastback engine and menu sound, Caddilac horn.
Dashboard         : No. (IMHO, MM's dashboard view is terrible, like someone taped a flat
                         piece of paper to my monitor)
Damaged textures  : Yes, but not too great.
Color             : Yellow, Utility Green and Blue with racing stripes. 
Rendering modes   : software mode added but not tested.
Time spend        : About 4 weeks (of which it took me 2 weeks to work around the texturing
                    problem), including learning Max.